﻿using System;
using System.Collections;
using System.Collections.Generic;
using TrueSync;
using UnityEngine;

public class LogicStatusComponent : LogicComponent
{
    FP HP;

    public void Destroy()
    {
    }

    public void DoUpdate(FP deltaTime)
    {
    }

    public void Init(LogicEntity LEntity)
    {
    }

    public void Start()
    {
    }
}
